Inheritance diagram for TWFPointList:

Public Member Functions | |
| TWFPointList () | |
| int32 | GetPointsCount () const |
| const TVector3 & | GetPointRef (int32 inPointIndex) const |
| void | PreAllocatePoints (int32 inPointsCount) |
| void | AddPoint (const TVector3 &pt) |
| void | AllocatePoints (int32 inPointsCount) |
| TVector3 & | GetPointRef (int32 inPointIndex) |
| void | SetHandleType (EWFHandleType inHandleType) |
| EWFHandleType | GetHandleType () const |
| void | SetIsExcludedFromZBuffer (boolean inExcluded) |
| boolean | GetIsExcludedFromZBuffer () const |
| void | SetIsSelected (boolean inSelected) |
| boolean | GetIsSelected () const |
| void | SetDrawWBProjs (boolean drawProjections) |
| boolean | GetDrawWBProjs () const |
Protected Attributes | |
| EWFHandleType | fHandleType |
| The type of handle to use to display all the points. | |
| TMCArray< TVector3 > | fLocalPoints |
| The points in object's local coordinates. | |
| boolean | fIsExcludedFromZBuffer |
| boolean | fDrawProjections |
| boolean | fIsSelected |
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Add a point in the list. You could call PreAllocatePoints before adding points, but you don't have to.
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Create a list with a special number of points. To access to the point use GetPointRef.
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Return whether the projections of this list of points is drawn or not
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Get the handle type of the points.
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Return the exclusion from Z buffer status of the points in the list.
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Get a reference to a point in the list.
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Get a point from the list.
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Get the number of point in this point list
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Prepare space for points in this list. After that you can use AddPoint.
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Sets if the wireframe should be drawn on the working box planes.
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Set the handle type of the points in this list.
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When points are excluded from Z buffer they are displayed even when behind other objects.
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The type of handle to use to display all the points.
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The points in object's local coordinates.
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1.4.5